12/17/2023 0 Comments Burnout 3 takedown level design![]() I’m aware that most players only play racing games in a multiplayer setting anymore, but give Burnout 3 Takedown’s single-player campaign a chance. We’re not sure what was in the water at Criterion when it balanced out this game’s pristine controls or its risk and reward system of racing dangerously for speed boosts, but it helped them create one of those few perfect games in history that simply works on all levels and achieves everything it sets out to do. Countless fans say they would love to dive into this flawless bit of arcade racing again in the flash of an eye. And Burnout 3 Takedown offers a lotĪs for what Burnout 3 Takedown does, you’ll only have to take a glance at the game’s universal praise and adoration it gets from fans to this very day. ![]() As gaming begins a shift to downsize once again, cutting down on this fat thanks to eSports, indie games, and pick-up-and-play multiplayer titles, it is games that have very little of the excess that will survive the test of time.Īnd that is Burnout 3 Takedown, a game that gets you to what you really want as quickly as possible. However, it was also a product of its time, a game with solid gameplay surrounded by loads of fat that weighed and slowed down its core. Gamers demanded huge maps to satisfy their growing ambitions their gaming experience, and it was a racer that rose to the occasion. Games like Burnout Paradise came out at a time when HD was booming and excess content was in style. As said before, it’s all right there for you in a sleek menu system designed to get you to what matters most as quickly as possible. You won’t have to drive halfway across a map and navigate complicated, crowded city streets to find your favorite tracks, nor will you be forced to find a garage or a pit stop every time you want a new car. You want to do a certain race and improve your time? It’s no more than a menu screen away. Cut and dry… so perfect.Īnd it just happens to be one of the finest racing games ever made. You win races, you move onto the next race. It doesn’t try to be Skyrim or Red Dead Redemption or whatever open world hybrid genre is the latest to crawl from the woodworks. It doesn’t dangle distracting keys with promises of unlockable cars, decals, completionist fodder, achievements or trophies. It doesn’t lure you astray with side goals. This is where Burnout 3 Takedown succeeds in what it doesn’t set out to do. The only difference was that I was in a car. I constantly found myself thinking that I had bought a racing game, but all I was accomplishing was generic tasks other sandboxes offered. The feel, the control, and the balance are all in place for Burnout Paradise being an excellent racer, but I played it just wishing I could race without tacked on objectives tearing me in thirty different directions. I hated missing a billboard by inches and having to backtrack and drag myself into the proper position once more. I hated losing a race and having to drive halfway across the map to try it again. Open world made simple racing frustrating. Like most of its open world brethren, Burnout Paradise ultimately fell short for me because sifting through its excess to find what I really wanted from the experience became all the more frustrating. Buzzwords like “discovery” and “exploration” don’t mean much to me anymore. I loathe having to trek between missions in Grand Theft Auto or whatever the latest Ubisoft tower-climber is. I struggle with it in Breath of the Wild, chugging my way between destinations on opposite sides of Hyrule. I simply can’t stand that approach to open world design. However, both looking back and considering my feelings towards video games now, it’s all the more obvious why Burnout Paradise never clicked with me. Rival cars would swoop in and steal your ride if you weren’t careful. Racers made friends online and somehow found them in the urban jungle of Paradise City. ![]() I remember completionists going mad looking for billboards to jump through and insane stunts to pull off. Criterion boldly stated it had been their dream to create that experience: a rip-rolling racing game with that same penchant for high octane, paint-trading that Burnout had gathered by that point set in a world with no loading screens and a new challenge waiting at every spotlight. ![]() Open world was still a new and flashy premise that had worked in the shooter and the RPG genres, but nobody had yet conquered a truly off-the-rails racing playground at that point. I understand the applause that Burnout Paradise received when it came out in 2008.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |